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Digiplay Biblio Updates
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Jason Rutter
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Jul 13, 2007 01:51 PDT
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Hi,
Here's the latest batch of additions to the Digiplay Games Research
Bibliography - http://digiplay.info/bibliography:
Business models and operational issues in the Chinese online game industry
MacInnes, I.; Hu, L.
http://digiplay.info/node/2641
A research agenda for developing and implementing educational computer
games: Colloquium
Ma, Y.; Williams, D.; Prejean, L.; Richard, C.
http://digiplay.info/node/2642
A report on the crossmedia game epidemic menace
Lindt, I.; Ohlenburg, J.; Pankoke-Babatz, U.; Ghellal, S.
http://digiplay.info/node/2643
Out of the video arcade, into the office: Where computer games can lead
productivity software
Larson, J.
http://digiplay.info/node/2644
Serious gaming: The trainer's new best friend
Laff, M.
http://digiplay.info/node/2645
Flow experiences of children in an interactive social game environment
Inal, Y.; Cagiltay, K.
http://digiplay.info/node/2646
Consumer behavior in online game communities: A motivational factor
perspective
Hsu, C. L.; Lu, H. P.
http://digiplay.info/node/2647
Determinants of adoption of mobile games under mobile broadband wireless
access environment
Ha, I.; Yoon, Y.; Choi, M.
http://digiplay.info/node/2648
Excessive computer game playing: Evidence for addiction and aggression?
Grüsser, S. M.; Thalemann, R.; Griffiths, M. D.
http://digiplay.info/node/2649
Influence of aggressive computer games on the brain cortex activity level in
adolescents
Grigoryan, V. G.; Stepanyan, L. S.; Stepanyan, A. Yu; Agababyan, A. R.
http://digiplay.info/node/2650
A fuzzy physiological approach for continuously modeling emotion during
interaction with play technologies
Mandryk, R. L.; Atkins, M. S.
http://digiplay.info/node/2640
The effects of leisure-based screen time
Meier, M. D.; Hager, R. L.; Vincent, S. D.; Tucker, L. A.; Vincent, W. J.
http://digiplay.info/node/2639
What do we learn in Smethwick Village? Computer games, media learning and
discursive confusion
McDougall, J.
http://digiplay.info/node/2638
Technically speaking: Exploring the third dimension
McFedries, P.
http://digiplay.info/node/2637
Sex, lies and video games
Kearney, P.; Pivec, M.
http://digiplay.info/node/2635
Uncontrolled or unbridled? An Aristotelian classification coupled with
Fritz's thesis concerning the competence to control violence among extensive
users of violence-oriented computer games
Kassis, W.
http://digiplay.info/node/2636
The Videogame Style Guide and Reference Manual
David Thomas; Kyle Orland; Scott Steinberg
http://digiplay.info/node/2634
--
Dr Jason Rutter
Digiplay Games Research Bibliography
http://digiplay.info/bibliography
New Book: Understanding Digital Games
http://digiplay.info/UDG
Assessing Indirect Impacts of the EC Proposals for Video Regulation
www.ofcom.org.uk/research/tv/reports/videoregulation/
FAKE NATION? report on counterfeits
www.cric.ac.uk/cric/staff/Jason_Rutter/papers/FakeNation.pdf
Centre for Research on Innovation and Competition (CRIC)
The University of Manchester,
Harold Hankins Building Booth Street West, Manchester, M13 9QH. UK
PH: +44 (0) 161 275 6859 Fax: +44 (0) 161 275 7361
www.cric.ac.uk/cric/staff/Jason_Rutter/
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