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Digiplay Biblio Updates  Jason Rutter
 Jul 13, 2007 01:51 PDT 

Hi,

Here's the latest batch of additions to the Digiplay Games Research
Bibliography - http://digiplay.info/bibliography:

Business models and operational issues in the Chinese online game industry
MacInnes, I.; Hu, L.
http://digiplay.info/node/2641

A research agenda for developing and implementing educational computer
games: Colloquium
Ma, Y.; Williams, D.; Prejean, L.; Richard, C.
http://digiplay.info/node/2642

A report on the crossmedia game epidemic menace
Lindt, I.; Ohlenburg, J.; Pankoke-Babatz, U.; Ghellal, S.
http://digiplay.info/node/2643

Out of the video arcade, into the office: Where computer games can lead
productivity software
Larson, J.
http://digiplay.info/node/2644

Serious gaming: The trainer's new best friend
Laff, M.
http://digiplay.info/node/2645

Flow experiences of children in an interactive social game environment
Inal, Y.; Cagiltay, K.
http://digiplay.info/node/2646

Consumer behavior in online game communities: A motivational factor
perspective
Hsu, C. L.; Lu, H. P.
http://digiplay.info/node/2647

Determinants of adoption of mobile games under mobile broadband wireless
access environment
Ha, I.; Yoon, Y.; Choi, M.
http://digiplay.info/node/2648

Excessive computer game playing: Evidence for addiction and aggression?
Grüsser, S. M.; Thalemann, R.; Griffiths, M. D.
http://digiplay.info/node/2649

Influence of aggressive computer games on the brain cortex activity level in
adolescents
Grigoryan, V. G.; Stepanyan, L. S.; Stepanyan, A. Yu; Agababyan, A. R.
http://digiplay.info/node/2650

A fuzzy physiological approach for continuously modeling emotion during
interaction with play technologies
Mandryk, R. L.; Atkins, M. S.
http://digiplay.info/node/2640

The effects of leisure-based screen time
Meier, M. D.; Hager, R. L.; Vincent, S. D.; Tucker, L. A.; Vincent, W. J.
http://digiplay.info/node/2639

What do we learn in Smethwick Village? Computer games, media learning and
discursive confusion
McDougall, J.
http://digiplay.info/node/2638

Technically speaking: Exploring the third dimension
McFedries, P.
http://digiplay.info/node/2637

Sex, lies and video games
Kearney, P.; Pivec, M.
http://digiplay.info/node/2635

Uncontrolled or unbridled? An Aristotelian classification coupled with
Fritz's thesis concerning the competence to control violence among extensive
users of violence-oriented computer games
Kassis, W.
http://digiplay.info/node/2636

The Videogame Style Guide and Reference Manual
David Thomas; Kyle Orland; Scott Steinberg
http://digiplay.info/node/2634

--
Dr Jason Rutter

Digiplay Games Research Bibliography
http://digiplay.info/bibliography

New Book: Understanding Digital Games
http://digiplay.info/UDG

Assessing Indirect Impacts of the EC Proposals for Video Regulation
www.ofcom.org.uk/research/tv/reports/videoregulation/

FAKE NATION? report on counterfeits
www.cric.ac.uk/cric/staff/Jason_Rutter/papers/FakeNation.pdf

Centre for Research on Innovation and Competition (CRIC)
The University of Manchester,
Harold Hankins Building Booth Street West, Manchester, M13 9QH. UK
PH: +44 (0) 161 275 6859   Fax: +44 (0) 161 275 7361
www.cric.ac.uk/cric/staff/Jason_Rutter/
	
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