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Book announcement: Space Time Play. Computer Games, Architecture and Urbanism: T  Steffen P. Walz
 Sep 11, 2007 01:36 PDT 

Dear colleagues,

attached an announcement for our new book,

"Space Time Play. Computer Games, Architecture and Urbanism: The Next
Level", published by Birkhäuser / Springer.

The book will be available in Europe by the end of the month and in
the US from November 2007. Please feel free to forward the press
release, and please visit our website, www.spacetimeplay.org, where
you can download the book's Table of contents, its introduction, and
its cover. Review copies can be ordered from
<gisela-@birkhauser.ch>.

On behalf of my co-editors -
Steffen P. Walz
ETH Zurich | CAAD | Game Design Research
---

SPACE TIME PLAY.
COMPUTER GAMES, ARCHITECTURE AND URBANISM: THE NEXT LEVEL

Edited by
Friedrich von Borries, Steffen P. Walz, Matthias Böttger
In cooperation with Drew Davidson, Heather Kelley, Julian Kücklich


“Space Time Play” is a journey through the past, present and
potential spaces of computer and video games.

Have you ever wondered what’s behind a perfect Tetris-wall?
Have you ever freed a 3D world from terrorists?
Have you ever made polygon friends in networked fantasy realms?
And do you know what happens when these games never end?

The richly illustrated texts in “Space Time Play” cover a wide range
of gamespaces: from milestone video and computer games to virtual
metropolises to digitally-overlaid physical spaces. As a
comprehensive and interdisciplinary compendium, “Space Time Play”
explores the architectural history of computer games and the future
of ludic space. More than 140 experts from game studies and the game
industry, from architecture and urban planning, have contributed
essays, game reviews and interviews. The games examined range from
commercial products to artistic projects and from scientific
experiments to spatial design and planning tools.

“Space Time Play” is not just meant for architects, designers and
gamers, but for all those who take an interest in the culture of
digital games and the spaces within and modeled after them. Let’s play!

With contributions by Espen Aarseth, Ernest Adams, Richard A. Bartle,
Ian Bogost, Iain Borden, Gerhard M. Buurman, Edward Castranova, Kees
Christiaanse, James Der Derian, Stephen Graham, Ludger Hovestadt,
Henry Jenkins, Jesper Juul, Frank Lantz, Bart Lootsma, Winy Maas, Lev
Manovich, Jane McGonigal, Kas Oosterhuis, William J. Mitchell, Howard
Rheingold, Katie Salen, Hans-Peter Schwarz, McKenzie Wark, Mark
Wigley and many more.

“Space Time Play” will be available in bookstores as of September
17th, 2007 (USA November 2007).

www.spacetimeplay.org

The following can be downloaded from the website:

Cover: www.spacetimeplay.org/stp_cover.jpg
Table of Contents: www.spacetimeplay.org/stp_table.pdf
Introduction: www.spacetimeplay.org/stp_introduction.pdf

Review copies can be requested from Birkhäuser Publishing from Gisela
Graf (gisela-@birkhauser.ch).
Please direct questions about presentations and interviews as well as
any other queries to edit-@spacetimeplay.org.

Space Time Play
Edited by Friedrich von Borries, Steffen P. Walz and Matthias Böttger
In cooperation with Drew Davidson, Heather Kelley, Julian Kücklich
496 pages, 352 color illustrations.

17.0 x 24.0 cm. Softcover.
CHF 52.90* / EUR 29.90**
ISBN 978-3-7643-8414-2. English.
©2007 Birkhäuser
* Recommended retail price.
**Net price subject to local V.A.T.

__
Steffen P. Walz
ETH Zurich
Game Design Research                        Department of Architecture
Phone +41 44 658 16 36                       Chair for CAAD, HIL E 15.1
E-Mail wa-@arch.ethz.ch                     CH-8093 Zurich, Switzerland

http://spw.playbe.com (my playce)
http://wiki.arch.ethz.ch/twiki/bin/view/Main/SteffenPWalz (academic)
	
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