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Ages 10-15 CIESE: Stowaway Adventure Project, Adventures on the High Se
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HILITES ListMaster
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Sep 30, 2009 14:48 PDT
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DO NOT REPLY TO THIS EMAIL. SEND REPLIES, questions, comments to
mailto:augusto.m-@stevens.edu
**** REVISED PROJECT POSTING ****
BASIC PROJECT INFORMATION
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PROJECT TITLE:
-- CIESE: Stowaway Adventure Project, Adventures on the High Seas
PROJECT BEGIN and END DATES:
-- 9/24/09 to 6/15/11
NUMBER OF CLASSROOMS:
-- No limit
AGE RANGE:
-- 10 to 15 years
TARGET AUDIENCE:
-- Anyone
PROJECT SUMMARY:
-- This project taps into some of the exciting applications of the
Internet in education by having students access real time ocean data.
The students will track an actual ship at sea, determine its
destination, and predict when it will arrive at its port of call. In
addition, students will use the engineering design process to design,
create, and test a travel bag.
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PROJECT DETAILS
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PROJECT LEVEL:
-- Basic Project
CURRICULUM AREAS:
-- Mathematics; Science; Technology; Multicultural Studies
TECHNOLOGIES USED:
-- Database: data, analysis; Spreadsheet: data, analysis
COLLABORATION STYLES:
-- Information Search
FULL PROJECT DESCRIPTION:
-- Have you ever dreamed of being a stowaway? Well, here is your
chance to get your feet wet with an adventure onboard a real ship
sailing the high seas!
This multidisciplinary Internet-based learning experience has been
designed to expose students to real world problem solving through unique
uses of instructional technologies. In particular, students will use
real time data from the Internet to track a real ship at sea, determine
its destination and predict when it will arrive. In addition, they will
have the opportunity to monitor the weather conditions at sea and
predict when rough weather might impact on the ship's arrival time.
Students will also use the Engineering Design Process (EDP) to design,
create and test their own travel bag.
OBJECTIVES:
-- Upon the completion of the project, students will be able to:
identify the locations of the ship for the past several hours, plot the
location of their ship in their map, determine the direction of the
ship, predict what city it will dock in (port-of-call), determine the
distance traveled and time it took to travel, calculate the average
speed of the ship, and predict the ship's arrival to the port-of-call.
Students will also study the weather conditions that might impact the
ship's voyage.
PROJECT URL:
-- http://www.k12science.org/curriculum/shipproj/index.html
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PROJECT REGISTRATION INFORMATION
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REGISTRATION DATES:
-- 9/24/09 to 6/15/11
REGISTRATION INSTRUCTIONS:
-- Send email to the Project Email Address
PROJECT EMAIL ADDRESS:
-- mailto:augusto.m-@stevens.edu
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PROJECT ANNOUNCEMENT POSTED BY:
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-- Augusto Macalalag mailto:amac-@stevens.edu (Technology
Education Director)
-- Stevens Institute of Technology
-- Hoboken, New Jersey, United States
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